#pragma once
#include "FysicsEngine/Layer.h"

namespace Fysics
{
	class FYSICS_API ImguiLayer : public Layer
	{
	private:
		float m_Time = 0.0f;
	public:
		ImguiLayer();
		~ImguiLayer();

		virtual void OnAttach() override;
		virtual void OnDetach() override;

		void Begin();
		void End();

		virtual void OnImGuiRender() override;
	};

}
